My story in the Iran game industry begins 7 years ago when I was studying game design at Iran Game Development Institute. In the beginning I was just a hardcore gamer but after awhile I fell in love with social and mid-core games more than ever. I've been trying to study those games since then and that was my open window to jump into the developing field. Medrick Game Studio was my first step in the industry and Rooster Wars was the first result of my cooperation with the greatest colleagues I can imagine. After two years I needed to experience something more in the other aspects of designing video games and I found that opportunity at Black Cube Game studio.